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Old Nov 25, 2005, 07:46 PM // 19:46   #81
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Frog Devourer, you speak as a Monk.
Worst, you speak as a really snobbish arrogant selfish bossing Monk (but's there's already another thread about it).
I'm pro-mending with Wamo.
I will try to resume your aguments.
1) Warrior are the worst healers in the game. Because they have the lowest energy pool and energy regen, they just are the worst. And among healing powers, monks are the best, essentially due to Divine favor.
2) Warrior has a task, to tank and to deal damage, not to heal, it is stealing monk's job.
3) Even if a warrior can heal, why in hell he's choosing the WORST enchantment in term of Healing power/Energy ratio?

Now, I will try to answer to you. I hope I will be clear.
1) First, you won't see any mending Elementalist/ Rangers/ Mesmers/ Necromancers. The fact is that they have powerful self healing skills already, like ether feast/Blood magic/Troll Unguent/Aura of restoration.
Warriors have only one skill: Healing signet. No energy cost, in addition. Yes, but healing signet has a counterpart that strikes the warrior in its core role: you loose 40 AL, and as a tank, when surrounded by ennemies, it is properly suicidal. The elementalist, for example, has not this problem, he regens as he casts spell, and the more it does, the more he regens. You know what? This is STRENGHTENING elementalist's job, as he casts spell on spell.
So, the warrior must take its healing power in his secondary profession.For a wamo, it's healing magic, of course.

2) Yes, a wamo should'nt try to heal as a healer can do this job 100 times better. Yes, but finding a monk is difficult. Finding a good monk is even more difficult. And finding a good, non-arrogant, non bossing monk who won't destroy your fun when playing is near to impossible. I made several missions in PVE with only one monk (or less), and I had to take self healing. So, bringing some healing magic skill is the least you can do.
In random arenas, you can fallo with no monk. So you need to bring your self healing in case, too. The point here is not to compete with a monk, the point is to bring healing when monks are lacking.
In solo farming, to bring or not to bring mending isn't even a question.

3)Now, the problem. Why do I choose mending?
First, you mustn't thik in a narrow-minded monk way, but in a warrior point of view.
First point. Warriors lacks energy. True. But, unlike ALL the other classes, the warrior is the ONLY ONE that doesn't rely only on energy to use his skills. Warriors have adrenalin. And when you invest energy in Healing skills, you don't fill the rest of your skill bar with energy-costing skills, only adrenal skill (attacks, stances, whatever).
Second point. Warriors don't choose between Vigorous Spirit, Healing breeze and Mending. They take the three. The point is to take Mending or Live Vicariously. So comparing healing power of Vig SPirit/Healing breeze and Mending is a complete nonsense.
Third point. Why the hell among all the healing spells (you showed gently other ones like ORison of healing, word of healing, etc...), do you choose mending? Well, you can explain it very simply. As you said, warriors are here to tank and attack, not to heal. And all these spells aren't worth it without Divine Favor. Worst, while you cast them, you don't do your job, that is, attacks to build your adrenalin, then unload spike damage with your adrenal skills and protect yourself with adrenal stances. Warrior need to recover health in duration, while they are attacking. If they have a monk near, well, okay. But if they don't have? Then Mending becomes the best healing skill in this particular situation. It heals you whatever you do. When you are moving fleeing, etc... Live vicariously helps you as long as you attack. But, for example, if you have L. Vic. and Vig. Spirit, and then you become blinded. Uh-oh, you are in serious trouble then.
You kill your first ennemy, but the next is far and has ranged attack, and you are crippled ad bleeding. Live Vicariously don't help. At all. Mending, yes.
Another example. You have to heal. Oh shit, 0 mana! No healing breeze! Vigorous Spirit is gone! I don't care. Even with 0 mana, Mending heals me, and I can launch a stance or sprint and flee. I will be able to make it. Mending is a noob healing skill when it comes to compare Healing/Energy ratio.
But it's best advantage is that it works as long as it has not been magically removed, WHATEVER YOU ARE DOING.
Keeping your hands free is what it's make a really fine skill for a W/M. And why you will continue to see so much Mending warriors.

Last edited by glountz; Nov 25, 2005 at 07:50 PM // 19:50..
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Old Nov 25, 2005, 08:15 PM // 20:15   #82
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Quote:
Originally Posted by glountz
Frog Devourer, you speak as a Monk.
Worst, you speak as a really snobbish arrogant selfish bossing Monk (but's there's already another thread about it).
And already you prove that you don't know a thing about Frog Devourer, and probably about the game. I don't know why people who understand the game bother trying to educate people sometimes. I know I am geting a little tired of it myself.

Mending is FINE if you are solo.
Mending is FINE if you are with bad monks.
Mending is FINE if you are travelling only with non-healers.

There is no excuse really for using mending if you have a monk around. Any energy spent by the warrior in healing would be more efficiently spent by the monk. Running a Mending on a warrrior is selfish - that's the truth of it. After all, when you are at full it is doing nothing for anyoone, and when you are injured it helps only you. If you ran a succor instead when you were at full it would be healing people, and when you were injured it would be healing you, more efficiently, through the monk.

There are plenty of things for a warrior to use energy on, healing is not one of them, unless you are soloing. Are you worried that the monk will die and you'll need to rely on the mending? Then Life Bond/Barrier the monk, or run a Succor on him. Succcor takes no attribute points, freeing up all those points for you, and allows you monk extra healing to those who need it, rather than only to the warrior at 18 heal/energy.

I'll admit, you have some points about the 0 energy situations - there are times when Mending shines; when you have mesmers draining every point you get, sure. When you are alone and trying to survive, sure. When facing interruptors who won't allow a heal, sure. But the fact is that in the vast majority of cases there are better options, and to play mending as a rule is simply selfish and shows a lack of team play, and no faith in your monk. Monks do well with extra energy. Oh, and BTW, I don't play a monk - I respect them, and know that a good monk will do well with that pip.

Last edited by Epinephrine; Nov 25, 2005 at 08:24 PM // 20:24..
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Old Nov 25, 2005, 08:17 PM // 20:17   #83
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There is a reason the paladin premade in PvP is laughed upon. It can't deal damage effectively, and it's healing efforts are sad at best. Mainly because everyone w/mo who uses that build will only use those skills on himself. From the looks of the argument in this case, that's all the w/mos are doing.

I'm still trying to figure out how warriors are getting all this energy to cast a 10 energy Healing Breeze while maintaining Mending. 1 pip of energy regen is what... 1 energy every 3 seconds? Healing Breeze lasts for 10 seconds? Full Gladiator's would put you at 28 energy... and if you're using a monk offhand and trying to tank let's not even go there...

There is a better alternative to trying to offset all the damage you're taking through healing. Amazingly enough, the options are directly available through tactics and strength. The two attributes that every warrior has access to. Healing Signet is a party friendly skill that is not bound by the limitations of Healing Breeze, Mending, or Vigorous Spirit. Firstly, Shatter Enchantment just means that your self heal just hurt your energy and health pools. And thanks to everyone's love of enchantments, mesmer enemies are everywhere. In PvP... you aren't bringing these skills so let's not go there. Second, if your energy is 0... you aren't healing anytime soon. Healing Signet has 3 counters. Panic, Rust, and Ignorance. There is a reason why Healing Signet is tied to the Tactics lineup. Because you have stances to block attacks while you are experiencing 2 seconds of -40 AL! And if the -40 AL bugs you so much, Watch Yourself and Dolyak Signet will give me more defense while using Healing Signet than most warriors normally have.
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Old Nov 25, 2005, 09:12 PM // 21:12   #84
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Quote:
Originally Posted by glountz
Frog Devourer, you speak as a Monk.
Worst, you speak as a really snobbish arrogant selfish bossing Monk (but's there's already another thread about it).
I'm pro-mending with Wamo.
I will try to resume your aguments.
1) Warrior are the worst healers in the game. Because they have the lowest energy pool and energy regen, they just are the worst. And among healing powers, monks are the best, essentially due to Divine favor.
2) Warrior has a task, to tank and to deal damage, not to heal, it is stealing monk's job.
3) Even if a warrior can heal, why in hell he's choosing the WORST enchantment in term of Healing power/Energy ratio?

Now, I will try to answer to you. I hope I will be clear.
1) First, you won't see any mending Elementalist/ Rangers/ Mesmers/ Necromancers. The fact is that they have powerful self healing skills already, like ether feast/Blood magic/Troll Unguent/Aura of restoration.
Warriors have only one skill: Healing signet. No energy cost, in addition. Yes, but healing signet has a counterpart that strikes the warrior in its core role: you loose 40 AL, and as a tank, when surrounded by ennemies, it is properly suicidal. The elementalist, for example, has not this problem, he regens as he casts spell, and the more it does, the more he regens. You know what? This is STRENGHTENING elementalist's job, as he casts spell on spell.
So, the warrior must take its healing power in his secondary profession.For a wamo, it's healing magic, of course.

2) Yes, a wamo should'nt try to heal as a healer can do this job 100 times better. Yes, but finding a monk is difficult. Finding a good monk is even more difficult. And finding a good, non-arrogant, non bossing monk who won't destroy your fun when playing is near to impossible. I made several missions in PVE with only one monk (or less), and I had to take self healing. So, bringing some healing magic skill is the least you can do.
In random arenas, you can fallo with no monk. So you need to bring your self healing in case, too. The point here is not to compete with a monk, the point is to bring healing when monks are lacking.
In solo farming, to bring or not to bring mending isn't even a question.

3)Now, the problem. Why do I choose mending?
First, you mustn't thik in a narrow-minded monk way, but in a warrior point of view.
First point. Warriors lacks energy. True. But, unlike ALL the other classes, the warrior is the ONLY ONE that doesn't rely only on energy to use his skills. Warriors have adrenalin. And when you invest energy in Healing skills, you don't fill the rest of your skill bar with energy-costing skills, only adrenal skill (attacks, stances, whatever).
Second point. Warriors don't choose between Vigorous Spirit, Healing breeze and Mending. They take the three. The point is to take Mending or Live Vicariously. So comparing healing power of Vig SPirit/Healing breeze and Mending is a complete nonsense.
Third point. Why the hell among all the healing spells (you showed gently other ones like ORison of healing, word of healing, etc...), do you choose mending? Well, you can explain it very simply. As you said, warriors are here to tank and attack, not to heal. And all these spells aren't worth it without Divine Favor. Worst, while you cast them, you don't do your job, that is, attacks to build your adrenalin, then unload spike damage with your adrenal skills and protect yourself with adrenal stances. Warrior need to recover health in duration, while they are attacking. If they have a monk near, well, okay. But if they don't have? Then Mending becomes the best healing skill in this particular situation. It heals you whatever you do. When you are moving fleeing, etc... Live vicariously helps you as long as you attack. But, for example, if you have L. Vic. and Vig. Spirit, and then you become blinded. Uh-oh, you are in serious trouble then.
You kill your first ennemy, but the next is far and has ranged attack, and you are crippled ad bleeding. Live Vicariously don't help. At all. Mending, yes.
Another example. You have to heal. Oh shit, 0 mana! No healing breeze! Vigorous Spirit is gone! I don't care. Even with 0 mana, Mending heals me, and I can launch a stance or sprint and flee. I will be able to make it. Mending is a noob healing skill when it comes to compare Healing/Energy ratio.
But it's best advantage is that it works as long as it has not been magically removed, WHATEVER YOU ARE DOING.
Keeping your hands free is what it's make a really fine skill for a W/M. And why you will continue to see so much Mending warriors.
You could just use a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing stance to reduce dmg... OMG with 75% of attacks missed your barely taking any dmg therefore a measly orison should do you fine.

1. Im sry but a 1 sec cast is so difficult for you in battle. REally is it?
2. In PvP it sucks. PvE anything works so it won't really matter
3. IF YOU DON'T NEED ENERGY WHY NOT RUN SUCCOR??? Does your monk not heal you? Something I'm not getting?
4. If your crippled and bleeding your monk should remove it if it isn't removed your screwed either way. I highly doubt you will die of 3 degen if your team is there.
5. If you are saying that 1 sec is too long in pvp you should know that actually you shouldn't be healing at all in pvp. PvE just use a stance tank. You don't need to spike or anything. Bring cyclone axe and just stand there.
6. We will continue to see mending on W/Mo's in the future because the average person is about as ignorant as you.
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Old Nov 25, 2005, 09:31 PM // 21:31   #85
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as a w/mo mending is one of my favourite skills as it counteracts the vamp on my sword, it is agreat tank skill takes away most of the degen which helps me stay alive longer.
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Old Nov 29, 2005, 09:17 AM // 09:17   #86
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I always use mending on myself.
Im a W/Mo and when mending on I stay much longer alive and If my party is dying and when im attacked I give myself a bonettis defense ( 5 energy gain on each block ) and when full of energy I give myself a healing breeze so I can still resurect my teammates even when I am under attack.....
I think mening isnt selfish how I use it.
People who payed with me, knows that I always try to keep my teammates alive, so thats because I have mending.
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Old Nov 29, 2005, 09:27 AM // 09:27   #87
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lol

PvE - Mending is fine
PvP - Dont even try it
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Old Nov 29, 2005, 09:33 AM // 09:33   #88
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I'll be honest. I came to visit this thread expecting it would put a smirk on my face somewhere. I didn't expect it to cause the riot of laughter it does now.

concerning our FrogDevourer:
Quote:
Originally Posted by Battle Torn
Wow you really are arrogant arent you!....I am a much better heavily armored and stanced meatsheild with an enchantment and I have found through experience (I am no noob just because you do not agree with me) that mending does save my life more than other enchantments do so its not a mistake to use what skills serve you best and I have almost every skills for a W/Mo you can get.
Quote:
Originally Posted by glountz
Frog Devourer, you speak as a Monk.
Worst, you speak as a really snobbish arrogant selfish bossing Monk (but's there's already another thread about it).
Wow. Just wow. That is really....loud.
Thanks for the laugh.

As for comment on this content, I'll simply point to the previous posters, that will do fine.

Last edited by Makkert; Nov 29, 2005 at 09:43 AM // 09:43..
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Old Nov 29, 2005, 09:47 AM // 09:47   #89
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Whoa, I don't understand how can people not see the light here. Just because you can farm griffons and trolls with mending in PvE doesn't mean it's a UBER 1337 skill in PvP. Plain and simple. Frog devourer is trying to be positive and polite here but people just don't seem to get it. All I can say is, if people want to use a bad skill, let them use it.

While all you mending warrior were farming griffons, I was busy farming your people in CA for factions. 6000 more factions and I am done with unlocking skillz.
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Old Nov 29, 2005, 09:55 AM // 09:55   #90
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Quote:
mending has saved my life in balanced stand offs with W/E or W/N in the past.
At that point you just lost the argument.
1.5mil exp and you still go into wammo paladin duel mode in pvp with mending on.
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Old Nov 29, 2005, 11:56 AM // 11:56   #91
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I'm having a really awful day here at uni - so I decided to read this thread, it has put a real smile on my face, thank you.

And on FrogDevourer - he is an extremely friendly person and not one bit arrogant. Not only that, he's very correct

Just look at the maths behind it, it doesn't take Einstein to see it's not a good skill.

Pros:
i - it can be useful for running - though I'd watch out for the mesmers who will happily shatter it for about 100 damage.
ii - you're crap and incapable of switching your vampiriic weapon off - I'll be honest - I do this.. a lot, or I forget to switch it back on, but I don't triple my embarrestment by switching mending on and waste a valuable skill slot.
iii - 55 monk builds, I can see why it's useful because it heals a decent percentage of your energy then and loses it's negative of being a slow healer. I've not actually tried one of these monks

for pve tanking I can think of better ways of preventing damage - pretty much any stance with evasion, watch yourself, or for the case of W/E armor of earth - or hell, just a monk to back you up like Alessia - but in pve it doesn't really matter what you use anyway.
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Old Nov 29, 2005, 01:09 PM // 13:09   #92
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Do any of you even play the game as a W/Mo using a vamp wep and also need a constant enchantment for the -2damage and 45+hp from a shield?

Im sorry I just cant concede that using a vamp mod without some sort of counter is using it like a pro...infact I would say opposite...its just not good sense to have -1 hp degen no matter in PvE or PvP and its not skill being having to switch them constantly its just stupid. Of course and I said this before that I do switch between a vamp and zealous sword during battle etc depending on my needs and I dont think this is a difficult consept for people to grasp so why go on about it....its just your opinion that you dont need to use a healing enchantment to counter the health degen....because maybe you dont have one??

I see alot of avitars that look as if you come from the same guild or something so naturaly you will stick together...and yep from frogs reply I dont think he was being arrogant..... it just came across that way... so sorry to the Frog

simple fact is Ive heard all your arguments before and I havent stopped using mending for another enchantment.....why?...because none of you have told me a better one to use and the reasons why?

Lastly and here is more important.... Im not a pro but no noob either and I come to these forums to learn and I have changed a few peoples minds about these klinds of things in the past.... do you know I was called a noob by some pretty experienced people for being one of the first to notice that chests in Sorrows drop all gold or all purple items but never a mix?... I mean cmon there are always people who think they know what makes a good player or not and dont agree with something based on their experience, but maybe it was because they didnt use the skill correctly or to the best use.... or they just think they know it all.

Last edited by Battle Torn; Nov 29, 2005 at 01:34 PM // 13:34..
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Old Nov 29, 2005, 01:32 PM // 13:32   #93
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Why some people only think that W/Mo's use mending for farming in PVE.
I use mending in PVE for teamwork, just as I explained.......
Mending to stay alive lot longer so when I use healing breeze it doesnt matter that im under attack, but I still can ressurect my party members...
Bonettis defense keep my energy full, so even in PVE its a good teamwork skill.
In PVP I think for a warrior using mending with -1 energy degen its totally useless.
Maybe PVP mending is good to use as you are a monk, but I hate the -1 energy degen.....
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Old Nov 29, 2005, 01:55 PM // 13:55   #94
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Quote:
Originally Posted by Battle Torn
Do any of you even play the game as a W/Mo using a vamp wep and also need a constant enchantment for the -2damage and 45+hp from a shield?
Well, the shield was never included in the discussion. As for vamp weapon:
http://sof-guild.com/index.php?Page=zealous
Its written by FrogDevourer, and one of the reasons that this made me laugh so much. Frog knows a thing or two on this matter .
As you can see, the vamp on its own should be enough to offset a -
hp/sec, because all warrior max vamp weapons are above 2hp/sec. With IAS this becomes better. But vampiric is not a mod to gain life. Its a mod to dish out damage (to be precise: lifesteal). The natural counter when you are blinded is switching to a secondary non-vampiric weapon. Putting points in healing to keep a vampiric weapon is strange reasoning. As for the shield: there are other shields (stance i.e.) as well. So it is your choice to have such a shield. The combination you describe is great for a runner though. If you read the comments carefully, you'll see we that we see mending as skill with a limited spectrum of use, but some use it has.

Quote:
Im sorry I just cant concede that using a vamp mod without some sort of counter is using it like a pro...infact I would say opposite...its just not good sense to have -1 hp degen no matter in PvE or PvP and its not skill being able to switch them constantly.
secondary weapons for the win.
Quote:
Of course and I said this before that I do switch between a vamp and zealous sword during battle etc depending on my needs and I dont think this is a difficult consept for people to grasp so why go on about it....
hmm. that will keep you on either - 1 energy or -1 hpregen if you are hindered in your attack. recommend a non-zealous, non-vamp weapon also.

Quote:
its just your opinion that you dont need to use a healing enchantment to counter the health degen....because maybe you dont have one??
As a matter of fact I use a vampiric shortbow on my pve ranger as one of my weapons. without enchantments. My life is fine. I have a monk in my party, switch to a different weapon, or can solely rely on the vamp weapon when unhindered.

Quote:
I see alot of avitars that look as if you come from the same guild or something so naturaly you will stick together...and yep from frogs reply I dont think he was being arrogant..... it just came across that way... so sorry to the Frog
Yeah, well it was just to big of a contrast. He never did anything but trying to explain things, and was called arogant for it. That also made me laugh. Since when is making sensible argumentation arrogant? Make a counterargument and discuss intelligently, calling him arrogant is a very weak argument to your opinion. As for 'backing up': if one of my guildmates makes an argument i don't agree with, I have yet not been afraid to let him know that. And that works vice versa as well.

Quote:
simple fact is Ive heard all your arguments before and I havent stopped using mending for another enchantment.....why?...because none of you have told me a better one to use and the reasons why?
If you play a tank in PvE, then by all means go for it. If you play a damagedealer, then no, mending is not the best thing for you. You could have used those attributepoints more aggressively (supporting your role), and leave healing to the monk (his role).

Quote:
Lastly and here is more important.... Im not a pro but no noob either and I come to these forums to learn and I have changed a few peoples minds about these klinds of things in the past.... do you know I was called a noob for being one of the first to notice that chests in Sorrows drop all gold or all purple items but never a mix?... I mean cmon there are always people who think they know what makes a good player or not and dont agree with something based on their experience, but maybe it was because they didnt use the skill correctly or to the best use or they just think they know it all.
We all still learn. Well, me at least.

greetings Makkert
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Old Nov 29, 2005, 01:57 PM // 13:57   #95
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Quote:
Yeah, well it was just to big of a contrast. He never did anything but trying to explain things, and was called arogant for it. That also made me laugh. Since when is making sensible argumentation arrogant? Make a counterargument and discuss intelligently, calling him arrogant is a very weak argument to your opinion. As for 'backing up': if one of my guildmates makes an argument i don't agree with, I have yet not been afraid to let him know that. And that works vice versa as well.
He came across as arrogant and its there to see in his post.... simple, but I did appologize to him because as it turned out that wasnt his intention and in fact does seem to be the opposite... I appologized and would do again if I got it wrong.

I cant remember when I was ever in a group in PvP UW or whatever who though I was useles or couldnt function because of my choice in skills...in fact the opposite most of the time so my build has proven itself to me. I dont die as much and can take damage and give fair amount of damage too and a fair amount of compliments from party members .... Im happy with my build and do not find it lacking in any aspect because I can identify skills and sum up their potential to be useful under certain circumstances and combined with certain factors like a shield or wep mod.... and yes it may sound odd to build everything round this, but Im exploiting a certain aspect of the game and use mending to do it. remeber that I use healing attribute as well so some other skills may not have the attribute allocation to work or be useful.

I got 15k platemail (maj Vig rune)
malions shield (-2 damage +45hp while enchanted)
knights gloves (maj absorption rune)
Zealous max perfect sword
Vamp max perfect sword

Below is the foundation for my build and I change it as necessary....

Berserker stance/fury (for switching to zealous when low energy)
Garlath (good attack with no energy cost)
Final Thrust (same as above)
Defensive stance (sometimes take another offensive skill depending)
Bonettis (good for quick energy regen)
Healing Breeze (again depending on where Im going)
Healing Hands/Mark (depending)
Mending (for the enchantment bonuses and +3hp regen)

The above changes depending on where Im going but thats the heart of it. PvP depends on the group and varies each time so I cant post, but its not a million miles away. Maybe hamstring and another offensive skill.... because yes of course you do have to be more damage orientated in PvP.

Having a constant -2dmg and +45hp from an enchantment using shield is in my opinion its best to use mending and if mending didnt do anything as a skill in itself I would argue that gaining a benefit that equals a major absorption and a vig rune is worth it in its own right. stances are fine, but constant enchantments are better (ill live with shatter anyday). The difference you get while combining platemail with knights gloves with their natural damage reduction combined with rune -4dmg stacking with -2dmg (Shield) and also a wep mod with +5ar = one of the most defensive combos you can have and using your stances and protection skills just adds to that. Attack skills can be used just as easily. I ahve a few Maj Runes and Maj Vig rune as well and I level out at just over 500hp with

12 swordsmanship
12 strength
8 Healing
8 Tactics
4 left over

The only way I would change using mending is if I find another that outweights the benefits from this enchantment but I will allways use an enchanted warrior build...perhaps using balthazars with hight cost energy skills that would warrant it etc

Last edited by Battle Torn; Nov 29, 2005 at 03:40 PM // 15:40..
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Old Nov 29, 2005, 02:16 PM // 14:16   #96
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The thing with the shield - while the mending is nice in activating that, it would be better if you had say a stance one.. or if you activated it with a better monk enchantment, maybe Judges Insight (and with a zealous weapon the energy for the spell will be easy to get hold of) or Balthazaar's Spirit (adrenaline and energy when hit).

I personally find it hard to defend it

in PVE stances are better for tanking
in PVP your job isn't to tank, it's to do damage
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Old Nov 29, 2005, 03:20 PM // 15:20   #97
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Quote:
Originally Posted by Makkert
I'll be honest. I came to visit this thread expecting it would put a smirk on my face somewhere. I didn't expect it to cause the riot of laughter it does now.
Wow. Just wow. That is really....loud.
Thanks for the laugh.
As for comment on this content, I'll simply point to the previous posters, that will do fine.
Makkert + Epinephrine + Frog Devourer etc... = Servants of Fortuna.
I highly doubt, really, that you are objective.

Frog Devourer had a arrogant tone when he posted. Worst, he said in short "Warrior+Mending = Pure Evil From Satan". If you read carefully his post, it seems that he considers every warrior using mending as a noob and unexperienced player.
Mending has its uses. It has tactical advantages that many other healing spells have not. In my answer, I state some of all the good reasons to use mending. Mending is not an ultrapowerful enchantment that will be stuck on your skillbar, but in certain circumstances, described by me and by Epinephrine (yes, read again), mending is simply a really good skill (that is, when a warrior need a self heal and no monk or good monk is around-this is also true for random arenas when you can't expect with who you will play).
There was a kind of free "mending wamo" racism in all these posts, quite surprising for so-called experienced players.
Mending is not suited to a good teamplay, that is true. And so it is noob skill? Bah.
I hope one of the Servants of Fortuna will recognize Mending as a fair skill for a warrior under particular situations, and to stop all this anti-Wamo flaming. There is a lot of good warriors, and a lot of unskilled warriors also. Stop abusive generalisation.
Awful monks/elementalists exists also as well.
Using a particular skill don't make you a noob player, especially if you know how to use it (and when not to use it).
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Old Nov 29, 2005, 03:26 PM // 15:26   #98
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Quote:
Originally Posted by glountz
Makkert + Epinephrine + Frog Devourer etc... = Servants of Fortuna.
I highly doubt, really, that you are objective.

Frog Devourer had a arrogant tone when he posted. Worst, he said in short "Warrior+Mending = Pure Evil From Satan". If you read carefully his post, it seems that he considers every warrior using mending as a noob and unexperienced player.
Mending has its uses. It has tactical advantages that many other healing spells have not. In my answer, I state some of all the good reasons to use mending. Mending is not an ultrapowerful enchantment that will be stuck on your skillbar, but in certain circumstances, described by me and by Epinephrine (yes, read again), mending is simply a really good skill (that is, when a warrior need a self heal and no monk or good monk is around-this is also true for random arenas when you can't expect with who you will play).
There was a kind of free "mending wamo" racism in all these posts, quite surprising for so-called experienced players.
Mending is not suited to a good teamplay, that is true. And so it is noob skill? Bah.
I hope one of the Servants of Fortuna will recognize Mending as a fair skill for a warrior under particular situations, and to stop all this anti-Wamo flaming. There is a lot of good warriors, and a lot of unskilled warriors also. Stop abusive generalisation.
Awful monks/elementalists exists also as well.
Using a particular skill don't make you a noob player, especially if you know how to use it (and when not to use it).
fine ill rephrase, "settle down person who takes everything in life way too seriously and is always wrong and is too closed minded to see other peep's point of view, mending is a bad skill to bring into arena and deserves to be dragged and clicked into the garbage bin next to your storage bags in your inventory, even though that does nothing, it lets you know it belongs in the garbage"

Last edited by BBoy_Manchild; Nov 29, 2005 at 08:28 PM // 20:28..
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Old Nov 29, 2005, 03:35 PM // 15:35   #99
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If you dont like it dont use it just dont tell those who do theyre noobs when they have perfectly valid reasons for using it (that you may not even have thought about yourself).

Quote:
settle down spaz,
I really hope you get banned for that statment!... maybe you should read the forum guidelines

Last edited by Battle Torn; Nov 29, 2005 at 03:44 PM // 15:44..
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Old Nov 29, 2005, 03:52 PM // 15:52   #100
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Quote:
Originally Posted by BBoy_Manchild
settle down spaz, mending is garbage
This comment speaks for itself.
Everybody can say that [insert the skill name you don't use or don't know how to use efficiently here] is a "garbage" skill.
Like this noob who said to my mesmer that Signet of Midnight was a "Noob" Elite skill.
Not with Virulence (from a fellow Necro), Epidemic and/or Plague Touch. He didn't see the point.

Last edited by glountz; Nov 29, 2005 at 03:55 PM // 15:55..
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